SPlaying tones on Multiple outputs using the tone() function

This example shows how to use the tone() command to play different notes on multiple outputs.

The tone() command works by taking over one of the LaunchPad’s internal timers, setting it to the frequency you want, and using the timer to pulse an output pin. Since it’s only using one timer, you can only play one note at a time. You can, however, play notes on multiple pins sequentially. To do this, you need to turn the timer off for one pin before moving on to the next.

Thanks to Greg Borenstein for clarifying this.

Hardware Required

  • (3) 8-ohm speakers

  • (3) 100 ohm resistor

  • Breadboard

  • Hook up wire

Circuit

Image developed using Fritzing. For more circuit examples, see the Fritzing project page.

Schematic

Code

The sketch below plays a tone on each of the speakers in sequence, turning off the previous speaker first. Note that the duration of each tone is the same as the delay that follows it.

Here’s the main sketch:

/*
 Multiple tone playerPlays multiple tones on multiple pins in sequence

 circuit:
 * 3 8-ohm speaker on digital pins 6, 7, and 8

 created 8 March 2010
 by Tom Igoe
 based on a snippet from Greg Borenstein

 modified 7 Feb 2014
 by Mark Easley
 This example code is in the public domain.
*/
void setup() { }
void loop() {
  // turn off tone function for pin 8:
  noTone(8);
  // play a note on pin 6 for 200 ms:
  tone(6, 440, 200); delay(200);
  // turn off tone function for pin 6:
  noTone(6);
  // play a note on pin 7 for 500 ms:
  tone(7, 494, 500); delay(500);
  // turn off tone function for pin 7:
  noTone(7);
  // play a note on pin 8 for 500 ms:
  tone(8, 523, 300);
  delay(300);
}

See Also

  • tone()

  • Tone:play a melody with a piezo speaker.

  • Pitch follower:play a pitch on a piezo speaker depending on an analog input.

  • Tone 3:a three-key musical keyboard using force sensors.

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